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The Price of Freedom

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Combat Patrol - A two player, card-driven game of single man-to-man combat on the Western Front during World War Two. Each player controls a squad of soldiers from Germany, the United States, Britain or the French Resistance. Randomly drawn cards from a prepared deck determine which player will activate a soldier. Individual soldiers are activated by a player playing a card from their hand. When a soldier is activated they may move, fire a weapon, throw a grenade, ready themselves for an action later in the turn or perform a special action. Soldier's who have not already taken an action during the turn may attempt to interrupt an enemy's action. Each player's squad will have a leader, usually a sergeant, but could be another rank. The leader of the squad is very important as it is his Command Rating that determines many of the options a player has during the game. Each turn in Combat Patrol represents 10 to 30 seconds of time and each hexagonal area on the game boards is 2-3 meters. Multiple scenarios present players with a different tactical situation and challenge with a set of victory conditions they need to achieve to win the game. A scenario may have random victory conditions so scenarios never play the same way twice.
Please post specific questions about this game here. Also, exchange strategy, variants, scenarios, and other observations pertaining to the game.
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The Price of Freedom

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