I've been trolling through the forums trying to find answers to no avail. Anyone experts in the game want to help me out (I'm on my very first
campaign at the moment and I'd hate to find out I'm doing it wrong).
1. RTB question. This has been talked about a lot but I'm still haveing a hard time nailing it down. So here is my example. My boat fails the endurance check after a patrol, does it Transit home (rtb) in the transit phase at the end of this turn? I think not as it went on patrol and thus should end the patrol in the done section. The boat will start to move home at the end of the NEXT turn I think. Can someone confirm please?
2. Tactical combat question. When faced with an enemy convoy I sometimes do not want to "flip" my full tactical rateing (say I have a 4 rating with 4 boats as possible targets but one is likely a warship, i'd rather NOT flip that one so that my shot is easier. A side question, the rules state that any hidden target is considered a 1 for defensive value purposes. However as soon as I fire on it I flip it over so why would I ever need to use the stand in number?
3. Again in tactical combat. When i am adding up the defensive number I sometimes end up with a negative number (ex. Target is 1t meatball, Def 1 and no ASW flipped. TDC is -3..thus the total is -2). Do I then add this to my attack number or just consider the enemy defense to be zero? (continueing the example..if my attack number was 2 would it remain 2 or be raised to 4?)
thanks in advance for the help.
1. RTB question. This has been talked about a lot but I'm still haveing a hard time nailing it down. So here is my example. My boat fails the endurance check after a patrol, does it Transit home (rtb) in the transit phase at the end of this turn? I think not as it went on patrol and thus should end the patrol in the done section. The boat will start to move home at the end of the NEXT turn I think. Can someone confirm please?
2. Tactical combat question. When faced with an enemy convoy I sometimes do not want to "flip" my full tactical rateing (say I have a 4 rating with 4 boats as possible targets but one is likely a warship, i'd rather NOT flip that one so that my shot is easier. A side question, the rules state that any hidden target is considered a 1 for defensive value purposes. However as soon as I fire on it I flip it over so why would I ever need to use the stand in number?
3. Again in tactical combat. When i am adding up the defensive number I sometimes end up with a negative number (ex. Target is 1t meatball, Def 1 and no ASW flipped. TDC is -3..thus the total is -2). Do I then add this to my attack number or just consider the enemy defense to be zero? (continueing the example..if my attack number was 2 would it remain 2 or be raised to 4?)
thanks in advance for the help.
